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Developers Log

A blog about software developing and technology

Load external templates in Kendo UI grid columns

In this post we will see how to use external templates in our Kendo UI grids.

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Kendo UI: call a function from a template

In this post we will see the different ways to apply templates to a Telerik Kendo UI grid column. We will start by creating a sample grid, applying a simple template, and then move the generation of the content to... Continue Reading →

WordPress permalinks in FreeBSD

After a fresh install of WordPress there are a few things we may want to configure before making the site public. The first thing we will want to fine-tune will probably be the default settings of the Permalinks. Permalinks are... Continue Reading →

Installing WordPress in FreeBSD 11.1

Let's learn how to install the latest WordPress version in FreeBSD 11.1

How to find your motherboard model in Linux

In this post we will see how we can find information about the motherboard from the command line in Linux.

Installing Node.js in Debian Linux.

What is Node.js? Node.js is a JavaScript runtime (it uses Google V8 parser): in other words, it allows us to run JavaScript code outside of the web browser; using Node.js we can develop server side applications or client desktop applications... Continue Reading →

High Sierra & CocoaPods: No such file or directory

While developing software for iOS is usually a pleasant enough activity, setting up the whole development environment may be at times slightly frustrating due to some unexpected behavior in the software, and in the tools involved. This week I wanted... Continue Reading →

How to fix: “Could not find any resources appropriate for the specified culture …”

In a previous post we saw how to create multi-language ASP.NET MVC sites by adding resource files. In this post we´re going to see a common error that may pop up when using resource files in ASP.NET MVC. Could not... Continue Reading →

JavaScript: quick guide to the Revealing module pattern

The revealing module pattern is a variation of the module pattern in which  we declare ALL methods inside the function private scope, and we return an object with pointers to the methods that we want to make public.

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