A good logging library is an important addition to our projects: we can use it for testing, and debugging purposes; once a project enters the production stage, it will help us to detect, and troubleshoot anomalous situations. Let's review the steps one has to follow to successfully add logging support to our ASP.Net MVC project using log4net.
SwiftGen is a code generator tool that allows us to generate Enums from images, storyboards, Localizable.strings, etc. To understand the real value that SwiftGen can bring to tour projects we need to revisit first how resources such as images, or storyboards are called, and what are the caveats associated to the usual way in which we use them.
In this tutorial we will see how to upload an image from the photo gallery to a server using Swift 3.
Having played for a while with TrueOS, a desktop oriented FreeBSD based distribution, I have decided to try the original FreeBSD system: I intend to use it as a FAMP testing server for some projects. The first step is, of course, installing FreeBSD: I am happy to say that for a system with a slightly intimidating reputation, the installation process has gone like a breeze: quick, and easy.
In this post we will see how we can use the SwipeCellKit library to improve the native swipe functionality in UITableView Cell by adding functionalities likes the ones available in the iOS email app: left and right swipe, plus icons, and animations
A Promise is an object that represents the result of an asynchronous operation. Promises make easier working with asynchronous calls, and make for cleaner, and easier to understand code. The PromiseKit project allow us to add promises to our Swift projects.
A simple guide through examples to ObjectMapper: although using a mapper library is not strictly required, doing so will allow us to map JSON into objects in a quicker, and easier manner.
In this post we will see how to create reusable components using the Interface Builder: we will design our component (drag and drop of components , layout constraints, etc) as if we were working in a Storyboard, save the result as a .XIB file, and see how we can reuse our component in different Storyboards (or even in other .XIB files).